Gaming, Poetry

Dopamine

Their eyes—intently luminous—reflect
kaleidoscopes of pixelated light.
Frenetic echoes afterward project
on shuttered eyelids, sparking in the night.
With urgent fingers, frantically they clutch
and click controllers, keyboards, screens and mice,
the never-satisfying fruit of much
rehearsal, constant thought, and streamed advice.
Their voices burst in shouts of rage or joy
at new achievements, leaderboard defeats,
each loot box, headshot, killstreak, skin, or toy; 
the feedback loop continually repeats.
Their wallets, grades, and spouses know the score:
“I think I’ve got the time to play one more.”

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Gaming, Poetry

The Song of Uka

Note: I’ve written a few poems about World of Warcraft, okay? Stop looking at me that way. The events in this poem actually happened as described. While leveling in WoW Classic, I got camped by a higher level Shaman who ran away immediately as soon as a similarly-leveled opponent came along. It was originally posted to Reddit where it received no love at all (sigh). I have mixed feelings about the enormous amount of time I put into WoW; it was very much an addiction, but perhaps not totally devoid of merits, though certainly not worth the many costs. I permanently deleted my WoW account (along with almost all my video games and social media) in May of this year. (DL, Dec. 10, 2022)


Uka the Shaman, mighty and bold,
Like Vol’jin, and Zekhan, and Thex.
He’s stronger than you if you aren’t very old,
So watch out, he’s ready to flex.

One pleasant day in Hillsbrad they say
He found him a 32 warrior.
With “Calooh! Callay!” he entered the fray,
Just right for a 41 shaman.

The battle was hard (that clutch heal was timely),
But finally he finished his foe.
Pleased with himself (he’d battled sublimely),
He spit on the corpse he’d laid low.

Then he sat on his raptor on guard for the fallen,
To show he was better than him.
As soon as he rezzed he set straight to brawlin’,
Then spit on his corpse again.

Over and over, he conquered his man,
(Though sometimes it was a close shave).
He teabagged and laughed, a jovial fan
Of the prowess of Uka the Brave.

Then all of a sudden a 41 rogue
Sapped the shit out of Uka the shaman.
It was then that he felt it was time to prorogue
His fight with the dangerous warrior.

Fighting a warrior is one thing you see,
When his level is appropriately low.
But fighting a rogue the same level as he
Takes more plum than he’s willing to show.

The rogue kicked his ass (right away so they say),
And poor Uka, he rezzed in the bushes.
Then fast as he could he scurried away,
Like manure that a bulldozer pushes.

Adventurers all, remember this tale,
Whenever you feel overpowered.
It’s better to fight those who are bigger and fail,
Than be a pussy like Uka the Coward.

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Gaming

Virtual Morality (1)

Making real choices in a virtual world

Note: This is the first of two papers on similar themes. (Read the second here.) I wrote both in the second year of my MA in English at Bob Jones University, the fundamentalist Christian school I attended for my BA and MA. Both capture well the moral tenor of my upbringing and of my beliefs at that time. I was raised in evangelicalism and on a diet of Rush Limbaugh. But since that time and these writings, some of my views have changed in important ways. In regards to the argument of this paper, the most significant change is that I have lost my former confidence in the Bible as the absolute, objective moral frame of reference for humans. As a result, the core imperative of this paper no long works for me. However, I still to this day embrace and affirm the central observation that a person’s moral decisions in a virtual space or video game are not without implications for their real-world thinking about morality. I still believe what we pretend to think or do can affect what we actually think and do in the real world. (DL, Sept. 18, 2021)


In September 1987, Captain Picard’s Enterprise-D embarked on its maiden voyage. Captain James T. Kirk and his cronies had been replaced by a new crew with a new ship and new gadgets. Perhaps the most memorable of those new gadgets was a new kind of shipboard recreation chamber: the holodeck. A virtual-reality chamber featuring cutting-edge 24th-century technology, the holodeck used holograms, force fields, and semi-stable matter to create alternate realities indistinguishable from the real thing. It was a room where dreams came to life, and it quickly captured the imagination of Trekkers everywhere. Before long, the “holodeck” became verbal shorthand for the supreme realization of virtual reality.

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Gaming

Frog blast the vent core!

Note: My first-ever attributed online post appeared on a website devoted to discussion of Bungie’s Marathon series (the direct precursor to the Halo franchise). The site’s administrator took comments from readers by e-mail, and would post them. On October 3, 1995, during the first semester of my senior year, an e-mail I had sent was published to the site. The topic of discussion was whether the player character (the game’s equivalent of Halo’s Master Chief) is a cyborg or not. 26 years later the site, and my contribution, are still online. (DL, Sept. 7, 2021)


David Lohnes <welohnes@got.net> writes:

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Gaming

Rome Mortal Combat

Note: I have been writing about video games in one form or another for most of my life. This piece was written for my junior high-school English class. The teacher of that class was excellent and had an extremely strong influence on my ability to write arguments clearly. I first learned the five paragraph essay (and the principles that form inculcates when well taught) from him. The three topics touched on in this piece–video games, ancient Rome, and morality–have continued to be important to me throughout my adult life. However as I have lost confidence in the Bible, finding the grounds from which to articulate a clear and authoritative moral vision in the absence of an authoritative holy book has been an ongoing challenge. (DL, Sept. 19, 2021)


2,000 years ago, two Roman galdiators are engaged in mortal combat.  With a quick feint, one of them darts forward and disembowels the other.  The watching thousands leap to their feet, cheering wildly.  Today, in the local arcade, two young men are engaged in “Mortal Kombat II”.  They are playing a video game that involves a fight to the death.  At the battle’s end, one of the characters reaches forward and rips the arms off the other.  Blood gushes, and bystanders erupt in laughter.  The striking similarities between the deadly forms of entertainment enjoyed by pagan Rome, and those forms of entertainment enjoyed today, illustrate how much the United States parallels the Roman Empire, and may be heading for the same end.

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